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Witch Hunters Sample

Warband Name:

Warband Type: Witch Hunters

Wyrdstone:
Gold:

Warband Rating

  • Total Experience =
  • Members (__) x 5 = 11
  • Hired Swords =
  • Total Rating =

Heroes

NameTypeMWSBSSTWIALDEqiupmentSkillsXP
Inquisitor72+2+4++013+16+Sword x2, PistolLeader. Hates Wizards.
Priest of Sigmar73+4+4++014+16+Hammer x2Priest
Witch Hunter73+3+4++014+17+Sword, CrossbowHates Wizards
Witch Hunter73+3+4++014+17+Sword, CrossbowHates Wizards
Witch Hunter73+3+4++014+17+Mace x2, PistolHates Wizards

XP Milestones:
2 4 6 8 11 14 17 20 24 28 32 36 41 46 51 57 63 69 76 83 90

CountTypeMWSBSSTWIALDEqiupmentSkillsXP
3Warhound93+-3++013+19+Animals
2Zealot74+4+4++014+18+Sword
2Flagellant74+-4++014+29+FlailImmune to Fear. Immune to Panic.

Experience:
2 4 6 7

Skills

  • Leader (Friendly warriors within 7” may use his Leadership instead of their own.)
  • Priest: Uses the Prayers of Sigmar. Starts with one Prayer.
  • Hates Wizards  (Warriors that hate their enemies may strike at them in Close Combat even while fighting other enemies standing up, and may target them with Missile Fire even if other enemies are closer.)
  • Animals: Cannot Climb, Cannot Hide, Cannot use the Leader’s Ld, No Scenario Objectives, No Weapons or Armour, No Penalties for Fighting Unarmed, and No Experience.

Might of Sigmar D 7+

Effect:

  • Clubs: Caster adds +1 to Strength rolls and +1 to injury rolls with Clubs.
  • Great Weapons: Caster adds +2 to Strength rolls and gains the ‘Concussion’ rule (ignores No Pain and Jump Up).

Duration: Until the beginning of your next turn.